Motivation and Self-Regulation

Motivation and Self-Regulation

The business models of many of the most widely used social machines, including Facebook and YouTube, rely on advertising. This incentivizes the companies responsible for these social machines to design them in ways that nudge their users into using them as frequently and extensively as possible. As a consequence, many users often feel overly distracted by the social machine tools they use and unable to exercise effective self-control.

The Motivation and Self-Regulation project investigates design tools used by social machines to influence the behaviour of their users, and the strategies that users in turn deploy to align their use of social machines with their personal goals.

Publications
Lyngs, U., Lukoff K., Slovak P., Binns R., Slack A., Inzlicht M., et al. (2019).  Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.
Lyngs, U., Binns R., Van Kleek M., & Shadbolt N. (2018).  So, Tell Me What Users Want, What They Really, Really Want!. CHI'18 (alt.chi), ACM Conference on Human Factors in Computing Systems.
Lyngs, U. (2017).  'It's More Fun With My Phone': A Replication Study of Cell Phone Presence and Task Performance. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 136–141.
Lyngs, U., & McKay R. (2017).  ‘It’s More Fun With My Phone’: A Replication Study of Cell Phone Presence and Task Performance. 39th Annual Conference of the Cognitive Science Society.